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Ambrosia and Registration

Now that Ambrosia is gone, new registrations are no longer possible, and due to their expiring codes, using legitimate license keys has become difficult. We may hope to see a few of their games revived in the future but at present, only the original releases are available. Perhaps this case study on Ambrosia's registration algorithms will be useful to some.

The Old System

In their earliest days, ASW didn't require registration, but they eventually began locking core features away behind codes. All of their classic titles use the original algorithm by Andrew Welch.
Given a licensee name, number of copies, and game name, the code generator runs through two loops. The first loop iterates over each letter of the capitalized licensee name, adding the ASCII representation of that letter with the number of copies and then rotating the resulting bits. The second loop repeats that operation, only using the game's name instead of the license holder's name.
Beginning with Mars Rising, later games added a step to these loops: XOR the current code with the common hex string $DEADBEEF. However, the rest of the algorithm remained essentially unchanged.
The resulting 32 bits are converted into a text registration code by adding the ASCII offset of $41 to each hex digit. This maps the 32-bit string into 8 characters, but due to the limit of a hex digit to only encode 16 values, codes only contain letters from the first 16 of the alphabet.
The following chart shows an example using a well-known hacked code for Slithereens.
 Iteration 1 ('A' in ANONYMOUS) Name: Anonymous Code = $0 + $41 Number: 100 (hex: $64) -> << 6 ... -> Code = $FD53 FFA0 Game: Slithereens + $64 ^ $DEAD BEEF >> 1 Add $41 to each digit: Registration -> $41 + $F = $50 = P -> Reverse string -> ------------ $41 + $D = $4E = N | AKPPDFNP | ... ------------ 
Here is a Python implementation of the v1 system: aswreg_v1.py
Once you have the bitstring module installed via sudo pip install bitstring, you can test the output yourself with python aswreg_v1.py "Anonymous" 100 "Slithereens".

The New System

As Ambrosia's Matt Slot explains, the old system continued to allow a lot of piracy, so in the early 2000's they decided to switch to a more challenging registration system. This new method was based on polynomial hashing and included a timestamp so that codes could be expired and renewed. Ambrosia now had better control over code distribution, but they assumed their renewal server would never be shut down...
They also took more aggressive steps to reduce key sharing. The registration app checks against a list of blacklisted codes, and if found to be using one, the number of licenses is internally perturbed so that subsequent calculations fail. To combat tampering, your own information can get locally blacklisted in a similar manner if too many failed attempts occur, at least until the license file is deleted. Furthermore, the app attempts to verify the system time via a remote time server to minimize registration by changing the computer's clock.
You can disable the internet connection, set the clock back, and enter codes. There's also a renewal bot for EV: Nova. But let us look at the algorithm more closely.

64-bit Codes

The first noticeable difference is that registration codes in v2 are now 12 digits, containing both letters and numbers. This is due to a move from a 32-bit internal code to a 64-bit one. Rather than add an ASCII offset to hex digits, every letter or number in a new registration code has a direct mapping to a chunk of 5 bits. Using 5 bits per digit supports up to 32 values, or almost all letters of the alphabet and digits up to 9 (O, I, 0, and 1 were excluded given their visual similarities).
The resulting 64 bits (really only 60 because the upper 4 are unused: 12 digits * 5 bits each = 60) are a combination of two other hashes XOR'd together. This is a notable change from v1 because it only used the registration code to verify against the hashing algorithm. Only the licensee name, number of copies, and game name were really used. In v2, the registration code is itself a hash which contains important information like a code's timestamp.

Two Hashes

To extract such information from the registration code, we must reverse the XOR operation and split out the two hashes which were combined. Fortunately, XOR is reversible, and we can compute one of the hashes. The first hash, which I'll call the userkey, is actually quite similar to v1's algorithm. It loops through the licensee name, adding the ASCII value, number of copies, and shifting bits. This is repeated with the game name. An important change is including multiplication by a factor based on the string size.
The second hash, which I'll call the basekey, is the secret sauce of v2; it's what you pay Ambrosia to generate when registering a product. It is not computed by the registration app, but there are several properties by which it must be validated.
The chart below visualizes the relationships among the various hashes, using the well-known "Barbara Kloeppel" code for EV: Nova.
 TEXTCODE: ------------------ | L4B5-9HJ5-P3NB | ------------------ HASH1 (userkey): | calculated from licensee name, | copies, and game name BINCODE: ---------------------- 5 bits per character, /-> | 0x0902f8932acce305 | plus factors & rotation / ---------------------- ---------------------- / | 0x0008ecc1c2ee5e00 | <-- XOR ---------------------- \ \ ---------------------- \-> | 0x090a1452e822bd05 | ---------------------- HASH2 (basekey): generated by Ambrosia, extracted via XOR 

The Basekey

The basekey is where we must handle timestamps and several validation checks. Consider the binary representation of the sample 0x090a1452e822bd05:
binary basekey (above) and indices for reference (below): 0000 1001 0000 1010 0001 0100 0101 0010 1110 1000 0010 0010 1011 1101 0000 0101 b0 b3 b7 b11 b15 b19 b23 b27 b31 b35 b39 b43 b47 b51 b55 b59 b63 

Timestamps

Timestamp are encoded as a single byte comprised of bits indexed at b56,51,42,37,28,23,14,9 from the basekey. In this example, the timestamp is 01100010 or 0x62 or 98.
The timestamp represents the number of fortnights that have passed since Christmas Day, 2000 Eastern time, modulo 256 to fit in one byte. For example, 98 fortnights places the code at approximately October 2004.
Stored as a single byte, there are 256 unique timestamps. This is 512 weeks or about 10 years. Yes, this means that a code's validity rotates approximately once every decade.
After the code's timestamp is read, it is subtracted from the current timestamp (generated from the system clock or network time server if available). The difference must be less than 2, so codes are valid for 4 weeks or about a month at a time.
Of note, Pillars of Garendall has a bug in which the modulo is not taken correctly, so the timestamp corresponding to 0xFF is valid without expiry.

Validity Check

The last three bits, b60-63, contain the sum of all other 3-bit chunks in the basekey, modulo 7. Without the correct number in these bits, the result will be considered invalid.
To this point, we have covered sufficient material to renew licenses. The timestamp can be changed, the last three bits updated, the result XOR'd with the userkey, and finally, the code converted from binary to text.

Factors for Basekey Generation

I was next curious about code generation. For the purposes of this write-up, I have not fully reverse engineered the basekey, only duplicated the aspects which are used for validation. This yields functional keys, just not genuine ones. If the authors of the EV: Nova renewal bot have fully reversed the algorithm, perhaps they will one day share the steps to genuine basekey creation.
One aspect validated by the registration app is that the licensee name, number, and game name can be modified to yield a set of base factors. These are then multiplied by some number and written into the basekey. We do not need the whole algorithm; we simply must check that the corresponding regions in the basekey are multiples of the appropriate factors.
The regions of note in the basekey are f1 = b5-9,47-51,33-37,19-23, f2 = b43-47,29-33,15-19,57-61, and f3 = b24-28,10-14,52-56,38-42. The top 5 bits and f3 are never actually checked, so they can be ignored.
Considering f1 and f2, the values in the sample basekey are 0x25DA and 0x1500, respectively. The base factors are 0x26 and 0x1C, which are multiples by 0xFF and 0xC0, respectively.
Rather than analyze the code in detail, I wrote a small script to translate over the disassembled PPC to Python wholesale. It is sufficient for generating keys to EV: Nova, using the perfectly-valid multiple of 1x, but I have found it fails for other v2 products.

Scripts

Here is a Python implementation for v2: aswreg_v2.py and aswreg_v2core.py
With bitstring installed, you can renew codes like python aswreg_v2.py renew "L4B5-9HJ5-P3NB" "Barbara Kloeppel" 1 "EV Nova" (just sample syntax, blacklisted codes will still fail in the app). There's also a function to check a code's timestamp with date or create a new license with generate.
As earlier cautioned, generating basekeys relies on code copied from disassembled PPC and will likely not work outside EV: Nova. In my tests with other v2 products, all essential parts of the algorithm remain the same, even the regions of the basekey which are checked as multiples of the factors. What differs is the actual calculation of base factors. Recall that these keys were created by Ambrosia outside the local registration system, so the only options are to copy the necessary chunks of code to make passable factors for each product or to fully reverse engineer the basekey algorithm. I've no doubt the factors are an easy computation once you know the algorithm, but code generation becomes less critical when renewal is an option for other games. I leave it to the authors of the Zeus renewal bot if they know how to find these factors more generally.
To renew codes for other games, keep in mind the name must be correct. For instance, Pillars of Garendall is called "Garendall" internally. You can find a game's name by typing a gibberish license in the registration app and seeing what file is created in Preferences. It should be of the form License.
Finally, a couple disclaimers: I have only tested with a handful of keys, so my interpretations and implementations may not be completely correct. YMMV. Furthermore, these code snippets are posted as an interesting case study about how a defunct company once chose to combat software piracy, not to promote piracy. Had Ambrosia remained operational, I'm sure we would have seen a v3 registration system or a move to online-based play as so many other games are doing today, but I hope this has been helpful for those who still wish to revisit their favorite Ambrosia classics.
submitted by asw_anon to evnova [link] [comments]

Adafruit Space Invader pendant. Want to convert to using a bicolor 1.2 led matrix. How would the code change?

 // Trinket/Gemma + LED matrix backpack jewelry. Plays animated // sequence on LED matrix. Press reset button to display again, // or add optional momentary button between pin #1 and +V. // THERE IS NO ANIMATION DATA IN THIS SOURCE FILE, you should // rarely need to change anything here. EDIT anim.h INSTEAD. #define BRIGHTNESS 14 // 0=min, 15=max #define I2C_ADDR 0x70 // Edit if backpack A0/A1 jumpers set #include  #include  #include  #include "anim2.h" // Animation data is located here #include "anim3.h" // Animation data is located here #include "anim4.h" // Animation data is located here static const uint8_t PROGMEM reorder[] = { // Column-reordering table 0x00,0x40,0x20,0x60,0x10,0x50,0x30,0x70,0x08,0x48,0x28,0x68,0x18,0x58,0x38,0x78, 0x04,0x44,0x24,0x64,0x14,0x54,0x34,0x74,0x0c,0x4c,0x2c,0x6c,0x1c,0x5c,0x3c,0x7c, 0x02,0x42,0x22,0x62,0x12,0x52,0x32,0x72,0x0a,0x4a,0x2a,0x6a,0x1a,0x5a,0x3a,0x7a, 0x06,0x46,0x26,0x66,0x16,0x56,0x36,0x76,0x0e,0x4e,0x2e,0x6e,0x1e,0x5e,0x3e,0x7e, 0x01,0x41,0x21,0x61,0x11,0x51,0x31,0x71,0x09,0x49,0x29,0x69,0x19,0x59,0x39,0x79, 0x05,0x45,0x25,0x65,0x15,0x55,0x35,0x75,0x0d,0x4d,0x2d,0x6d,0x1d,0x5d,0x3d,0x7d, 0x03,0x43,0x23,0x63,0x13,0x53,0x33,0x73,0x0b,0x4b,0x2b,0x6b,0x1b,0x5b,0x3b,0x7b, 0x07,0x47,0x27,0x67,0x17,0x57,0x37,0x77,0x0f,0x4f,0x2f,0x6f,0x1f,0x5f,0x3f,0x7f, 0x80,0xc0,0xa0,0xe0,0x90,0xd0,0xb0,0xf0,0x88,0xc8,0xa8,0xe8,0x98,0xd8,0xb8,0xf8, 0x84,0xc4,0xa4,0xe4,0x94,0xd4,0xb4,0xf4,0x8c,0xcc,0xac,0xec,0x9c,0xdc,0xbc,0xfc, 0x82,0xc2,0xa2,0xe2,0x92,0xd2,0xb2,0xf2,0x8a,0xca,0xaa,0xea,0x9a,0xda,0xba,0xfa, 0x86,0xc6,0xa6,0xe6,0x96,0xd6,0xb6,0xf6,0x8e,0xce,0xae,0xee,0x9e,0xde,0xbe,0xfe, 0x81,0xc1,0xa1,0xe1,0x91,0xd1,0xb1,0xf1,0x89,0xc9,0xa9,0xe9,0x99,0xd9,0xb9,0xf9, 0x85,0xc5,0xa5,0xe5,0x95,0xd5,0xb5,0xf5,0x8d,0xcd,0xad,0xed,0x9d,0xdd,0xbd,0xfd, 0x83,0xc3,0xa3,0xe3,0x93,0xd3,0xb3,0xf3,0x8b,0xcb,0xab,0xeb,0x9b,0xdb,0xbb,0xfb, 0x87,0xc7,0xa7,0xe7,0x97,0xd7,0xb7,0xf7,0x8f,0xcf,0xaf,0xef,0x9f,0xdf,0xbf,0xff }; int animationSection = 0; void ledCmd(uint8_t x) { // Issue command to LED backback driver Wire.beginTransmission(I2C_ADDR); Wire.write(x); Wire.endTransmission(); } void clear(void) { // Clear display buffer Wire.beginTransmission(I2C_ADDR); for(uint8_t i=0; i<17; i++) Wire.write(0); Wire.endTransmission(); } void setup() { power_timer1_disable(); // Disable unused peripherals power_adc_disable(); // to save power PCMSK |= _BV(PCINT1); // Set change mask for pin 1 Wire.begin(); // I2C init clear(); // Blank display ledCmd(0x21); // Turn on oscillator ledCmd(0xE0 | BRIGHTNESS); // Set brightness ledCmd(0x81); // Display on, no blink } uint8_t rep = REPS; void loop() { switch (animationSection) { case 0: for(int i=0; i 10) { animationSection = 0; } if(!--rep) { // If last cycle... ledCmd(0x20); // LED matrix in standby mode // GIMSK = _BV(PCIE); // Enable pin change interrupt // power_all_disable(); // All peripherals off // set_sleep_mode(SLEEP_MODE_PWR_DOWN); // sleep_enable(); // sei(); // Keep interrupts disabled // sleep_mode(); // Power down CPU (pin 1 will wake) // Execution resumes here on wake. // PLD - Simply Sleep for 2 minutes then start again... //delay(100000); //delay(100000); delay(120000); animationSection = 0; GIMSK = 0; // Disable pin change interrupt rep = REPS; // Reset animation counter power_timer0_enable(); // Re-enable timer power_usi_enable(); // Re-enable USI Wire.begin(); // Re-init I2C clear(); // Blank display ledCmd(0x21); // Re-enable matrix } } ISR(PCINT0_vect) {} // Button tap 
This is a section of the anim file. I want to be able to set the various colors in these "frames"
// Animation data for Trinket/Gemma + LED matrix backpack jewelry. // Edit this file to change the animation; it's unlikely you'll need // to edit the source code. #define REPS 10 // Number of times to repeat the animation loop (1-255) const int frameSpeed2 = 3; const uint8_t PROGMEM anim2[] = { // Animation bitmaps. Each frame of animation MUST contain // 8 lines of graphics data (there is no error checking for // length). Each line should be prefixed with the letter 'B', // followed by exactly 8 binary digits (0 or 1), no more, // no less (again, no error checking). '0' represents an // 'off' pixel, '1' an 'on' pixel. End line with a comma. B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, frameSpeed2, // 0.10 seconds }; 
submitted by pldiguanaman to arduino [link] [comments]

[Question] Springboard keeps crashing since BackupAZ restore, need help deciphering crash log.

Since I restored all my tweaks from iOS 8.3 to iOS 8.4, I was never able to respring. I use a tweak that gives crash logs on crashes and I have one here, but can't really figure out what the problem is. Please someone help me out with this, thanks.
{"bug_type":"109","os_version":"iPhone OS 8.4 (12H143)","build_version":"50","symbolicated":true,"blame":[],"app_name":"SpringBoard","bundleID":"com.apple.springboard","name":"SpringBoard","is_first_party":false,"app_version":"1.0","share_with_app_devs":false,"slice_uuid":"3860cf62-2f89-39c1-ac0b-391067289ec0","adam_id":0} Incident Identifier: 0C393959-D99A-407F-8D6C-AB0E681CEEB1 CrashReporter Key: 89fbb672d1931c06d7957501ce6e19f2cef9b0c8 Hardware Model: iPad3,4 Process: SpringBoard [2333] Path: /System/Library/CoreServices/SpringBoard.app/SpringBoard Identifier: com.apple.springboard Version: 50 (1.0) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2015-07-01 22:11:07.592 -0400 Launch Time: 2015-07-01 22:10:55.080 -0400 OS Version: iOS 8.4 (12H143) Report Version: 105 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Triggered by Thread: 0
Last Exception Backtrace: 0 CoreFoundation 0x2947efea 0x29377000 + 0x107fea // exceptionPreprocess + 0x7a 1 libobjc.A.dylib 0x37b3cc86 0x37b36000 + 0x6c86 // objc_exception_throw + 0x22 2 CoreFoundation 0x2947eec0 0x29377000 + 0x107ec0 // +[NSException raise:format:arguments:] + 0x64 3 Foundation 0x2a17ef12 0x2a0ee000 + 0x90f12 // -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 0x56 4 SpringBoard () 0x001bf968 0x00023000 + 0x19c968 // 0x0019c7d4 + 0x194 5 SpringBoard () 0x00210e32 0x00023000 + 0x1ede32 // +[SBIconLabelImage _drawLabelImageForParameters:] + 0x235 6 SpringBoard () 0x0021c296 0x00023000 + 0x1f9296 // -[SBCountedMap checkoutValueForKey:creationBlock:] + 0x89 7 SpringBoard () 0x0021119c 0x00023000 + 0x1ee19c // +[SBIconLabelImage checkoutLabelImageForParameters:] + 0x73 8 SpringBoard () 0x00153bde 0x00023000 + 0x130bde // +[SBIconLabelView updateIconLabelView:withSettings:imageParameters:] + 0x85 9 SpringBoard () 0x001886be 0x00023000 + 0x1656be // -[SBIconView _updateLabel] + 0x81 10 SpringBoard () 0x00187496 0x00023000 + 0x164496 // -[SBIconView _setIcon:animated:] + 0x95 11 SpringBoard () 0x0018fca8 0x00023000 + 0x16cca8 // -[SBIconViewMap _iconViewForIcon:] + 0xd7 12 SpringBoard () 0x0018fd04 0x00023000 + 0x16cd04 // -[SBIconViewMap iconViewForIcon:] + 0x4b 13 SpringBoard () 0x000abf96 0x00023000 + 0x88f96 // -[SBIconListView showIconImagesFromColumn:toColumn:totalColumns:allowAnimations:] + 0x1c1 14 SpringBoard () 0x002ea682 0x00023000 + 0x2c7682 // -[SBFolderView updateIconListIndexAndVisibility:] + 0x5ad 15 SpringBoard () 0x002e9136 0x00023000 + 0x2c6136 // -[SBFolderView _addIconListViewsForModels:] + 0xf9 16 SpringBoard () 0x002c146a 0x00023000 + 0x29e46a // -[SBRootFolderView resetIconListViews] + 0x25 17 SpringBoard () 0x00306970 0x00023000 + 0x2e3970 // -[SBFolderController _resetIconLists] + 0x1f 18 SpringBoard () 0x00305cb6 0x00023000 + 0x2e2cb6 // -[SBFolderController initWithFolder:orientation:viewMap:context:] + 0x139 19 SpringBoard () 0x00305b72 0x00023000 + 0x2e2b72 // -[SBFolderController initWithFolder:orientation:viewMap:] + 0x19 20 SpringBoard () 0x000c3d04 0x00023000 + 0xa0d04 // -[SBRootFolderController initWithFolder:orientation:viewMap:] + 0x2b 21 SpringBoard () 0x000e0800 0x00023000 + 0xbd800 // -[SBIconController _resetRootIconLists] + 0xa7 22 CoreFoundation 0x29436e04 0x29377000 + 0xbfe04 // __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER + 0x8 23 CoreFoundation 0x29391510 0x29377000 + 0x1a510 // CFXNotificationPost + 0x6f4 24 Foundation 0x2a0f3744 0x2a0ee000 + 0x5744 // -[NSNotificationCenter postNotificationName:object:userInfo:] + 0x44 25 SpringBoard () 0x000ec7b2 0x00023000 + 0xc97b2 // -[SBIconModel layout] + 0x179 26 SpringBoard () 0x000e5d48 0x00023000 + 0xc2d48 // -[SBIconController relayout] + 0x9f 27 SpringBoard (*) 0x000e0c32 0x00023000 + 0xbdc32 // -[SBIconController _iconVisibilityChanged:] + 0x281 28 CoreFoundation 0x29436e04 0x29377000 + 0xbfe04 // __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER_ + 0x8 29 CoreFoundation 0x29391510 0x29377000 + 0x1a510 // CFXNotificationPost + 0x6f4 30 Foundation 0x2a0f3744 0x2a0ee000 + 0x5744 // -[NSNotificationCenter postNotificationName:object:userInfo:] + 0x44 31 SpringBoard () 0x000e9916 0x00023000 + 0xc6916 // -[SBIconModel _postIconVisibilityChangedNotificationShowing:hiding:] + 0xd5 32 SpringBoard () 0x000e9f5e 0x00023000 + 0xc6f5e // -[SBIconModel setVisibilityOfIconsWithVisibleTags:hiddenTags:] + 0x625 33 SpringBoard () 0x002e25c8 0x00023000 + 0x2bf5c8 // -[SBApplicationRestrictionController _postRestrictionStateToObservers:] + 0x167 34 SpringBoard () 0x0002e5ea 0x00023000 + 0xb5ea // -[SpringBoard applicationDidFinishLaunching:] + 0xa99 35 UIKit 0x2cb672ea 0x2caec000 + 0x7b2ea // -[UIApplication _handleDelegateCallbacksWithOptions:isSuspended:restoreState:] + 0x21e 36 UIKit 0x2cd5df44 0x2caec000 + 0x271f44 // -[UIApplication _callInitializationDelegatesForMainScene:transitionContext:] + 0xdf8 37 UIKit 0x2cd60194 0x2caec000 + 0x274194 // -[UIApplication _runWithMainScene:transitionContext:completion:] + 0x580 38 UIKit 0x2cd6ae14 0x2caec000 + 0x27ee14 // __84-[UIApplication _handleApplicationActivationWithScene:transitionContext:completion:]_block_invoke + 0x20 39 UIKit 0x2cd5e936 0x2caec000 + 0x272936 // -[UIApplication workspaceDidEndTransaction:] + 0x7e 40 FrontBoardServices 0x2ff4bec4 0x2ff36000 + 0x15ec4 // __31-[FBSSerialQueue performAsync:]_block_invoke_2 + 0xc 41 CoreFoundation 0x29444fd0 0x29377000 + 0xcdfd0 // __CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK_ + 0x8 42 CoreFoundation 0x29444294 0x29377000 + 0xcd294 // __CFRunLoopDoBlocks + 0xd4 43 CoreFoundation 0x29442a32 0x29377000 + 0xcba32 // __CFRunLoopRun + 0x312 44 CoreFoundation 0x2938f1fc 0x29377000 + 0x181fc // CFRunLoopRunSpecific + 0x1d8 45 CoreFoundation 0x2938f00e 0x29377000 + 0x1800e // CFRunLoopRunInMode + 0x66 46 GraphicsServices 0x30d4e1fc 0x30d45000 + 0x91fc // GSEventRunModal + 0x84 47 UIKit 0x2cb5ba04 0x2caec000 + 0x6fa04 // UIApplicationMain + 0x59c 48 SpringBoard (*) 0x0002b296 0x00023000 + 0x8296 // 0x00007ae8 + 0x7ae 49 libdyld.dylib 0x380eeaaa 0x380ed000 + 0x1aaa // tlv_initializer + 0x2
Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libsystemkernel.dylib 0x381b8df0 0x381a4000 + 0x14df0 // __pthread_kill + 0x8 1 libsystem_pthread.dylib 0x38237cc2 0x38234000 + 0x3cc2 // pthread_kill + 0x3a 2 libsystem_c.dylib 0x38154904 0x3810a000 + 0x4a904 // abort + 0x48 3 libc++abi.dylib 0x3745a9c4 0x3745a000 + 0x9c4 // abort_message + 0x54 4 libc++abi.dylib 0x3747466c 0x3745a000 + 0x1a66c // default_terminate_handler() + 0x108 5 libobjc.A.dylib 0x37b3cf22 0x37b36000 + 0x6f22 // _objc_terminate() + 0xbe 6 libc++abi.dylib 0x37471de0 0x3745a000 + 0x17de0 // std::_terminate(void ()()) + 0x4c 7 libc++abi.dylib 0x374718aa 0x3745a000 + 0x178aa // __cxa_rethrow + 0x62 8 libobjc.A.dylib 0x37b3cdce 0x37b36000 + 0x6dce // objc_exception_rethrow + 0x26 9 CoreFoundation 0x2938f298 0x29377000 + 0x18298 // CFRunLoopRunSpecific + 0x274 10 CoreFoundation 0x2938f00e 0x29377000 + 0x1800e // CFRunLoopRunInMode + 0x66 11 GraphicsServices 0x30d4e1fc 0x30d45000 + 0x91fc // GSEventRunModal + 0x84 12 UIKit 0x2cb5ba04 0x2caec000 + 0x6fa04 // UIApplicationMain + 0x59c 13 SpringBoard () 0x0002b296 0x00023000 + 0x8296 // 0x00007ae8 + 0x7ae 14 libdyld.dylib 0x380eeaac 0x380ed000 + 0x1aac // start + 0x0
Thread 1 name: Dispatch queue: com.apple.libdispatch-manager Thread 1: 0 libsystem_kernel.dylib 0x381a5224 0x381a4000 + 0x1224 // kevent64 + 0x18 1 libdispatch.dylib 0x380da0ec 0x380cc000 + 0xe0ec // _dispatch_mgr_invoke + 0x114 2 libdispatch.dylib 0x380ced36 0x380cc000 + 0x2d36 // _dispatch_mgr_thread + 0x22
Thread 2: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 3: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 4: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 5: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 6: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 7: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 8 name: Dispatch queue: FBSSerialQueue Thread 8: 0 libsystem_kernel.dylib 0x381a54c4 0x381a4000 + 0x14c4 // semaphore_wait_trap + 0x8 1 libdispatch.dylib 0x380d85da 0x380cc000 + 0xc5da // _dispatch_semaphore_wait_slow + 0xba 2 FrontBoardServices 0x2ff4bea6 0x2ff36000 + 0x15ea6 // __31-[FBSSerialQueue performAsync:]_block_invoke + 0x8e 3 libdispatch.dylib 0x380cd2e0 0x380cc000 + 0x12e0 // _dispatch_call_block_and_release + 0x8 4 libdispatch.dylib 0x380d5724 0x380cc000 + 0x9724 // _dispatch_queue_drain + 0x5b8 5 libdispatch.dylib 0x380cfaa8 0x380cc000 + 0x3aa8 // _dispatch_queue_invoke + 0x50 6 libdispatch.dylib 0x380d6f9c 0x380cc000 + 0xaf9c // _dispatch_root_queue_drain + 0x188 7 libdispatch.dylib 0x380d83be 0x380cc000 + 0xc3be // _dispatch_worker_thread3 + 0x5a 8 libsystem_pthread.dylib 0x38234dbe 0x38234000 + 0xdbe // _pthread_wqthread + 0x29a 9 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 9: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 10: 0 libsystemkernel.dylib 0x381a5474 0x381a4000 + 0x1474 // mach_msg_trap + 0x14 1 libsystem_kernel.dylib 0x381a5268 0x381a4000 + 0x1268 // mach_msg + 0x24 2 CoreFoundation 0x2944456e 0x29377000 + 0xcd56e // __CFRunLoopServiceMachPort + 0x8e 3 CoreFoundation 0x29442b14 0x29377000 + 0xcbb14 // __CFRunLoopRun + 0x3f4 4 CoreFoundation 0x2938f1fc 0x29377000 + 0x181fc // CFRunLoopRunSpecific + 0x1d8 5 CoreFoundation 0x2938f00e 0x29377000 + 0x1800e // CFRunLoopRunInMode + 0x66 6 Foundation 0x2a0f9138 0x2a0ee000 + 0xb138 // -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 0x104 7 Foundation 0x2a147220 0x2a0ee000 + 0x59220 // -[NSRunLoop(NSRunLoop) run] + 0x4c 8 UIKit 0x2cfbfaa0 0x2caec000 + 0x4d3aa0 // -[UIStatusBarServerThread main] + 0x2c0 9 Foundation 0x2a1be3b6 0x2a0ee000 + 0xd03b6 // __NSThreadmain_ + 0x45a 10 libsystem_pthread.dylib 0x38236e20 0x38234000 + 0x2e20 // _pthread_body + 0x88 11 libsystem_pthread.dylib 0x38236d92 0x38234000 + 0x2d92 // _pthread_start + 0x72 12 libsystem_pthread.dylib 0x38234b1c 0x38234000 + 0xb1c // thread_start + 0x4
Thread 11 name: com.apple.coremedia.player.async Thread 11: 0 libsystem_kernel.dylib 0x381a54c4 0x381a4000 + 0x14c4 // semaphore_wait_trap + 0x8 1 libdispatch.dylib 0x380d85da 0x380cc000 + 0xc5da // _dispatch_semaphore_wait_slow + 0xba 2 MediaToolbox 0x2af08062 0x2af03000 + 0x5062 // fpa_AsyncMovieControlThread + 0x7aa 3 CoreMedia 0x29beedc8 0x29bbf000 + 0x2fdc8 // figThreadMain + 0xb8 4 libsystem_pthread.dylib 0x38236e20 0x38234000 + 0x2e20 // _pthread_body + 0x88 5 libsystem_pthread.dylib 0x38236d92 0x38234000 + 0x2d92 // _pthread_start + 0x72 6 libsystem_pthread.dylib 0x38234b1c 0x38234000 + 0xb1c // thread_start + 0x4
Thread 12: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 13: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 14 name: CommonUtilities-WiFi-Thread Thread 14: 0 libsystemkernel.dylib 0x381a5474 0x381a4000 + 0x1474 // mach_msg_trap + 0x14 1 libsystem_kernel.dylib 0x381a5268 0x381a4000 + 0x1268 // mach_msg + 0x24 2 CoreFoundation 0x2944456e 0x29377000 + 0xcd56e // __CFRunLoopServiceMachPort + 0x8e 3 CoreFoundation 0x29442b14 0x29377000 + 0xcbb14 // __CFRunLoopRun + 0x3f4 4 CoreFoundation 0x2938f1fc 0x29377000 + 0x181fc // CFRunLoopRunSpecific + 0x1d8 5 CoreFoundation 0x293d7f1e 0x29377000 + 0x60f1e // CFRunLoopRun + 0x5e 6 CommonUtilities 0x2ec258d8 0x2ec20000 + 0x58d8 // 0x000057dc + 0xfc 7 Foundation 0x2a1be3b6 0x2a0ee000 + 0xd03b6 // __NSThreadmain_ + 0x45a 8 libsystem_pthread.dylib 0x38236e20 0x38234000 + 0x2e20 // _pthread_body + 0x88 9 libsystem_pthread.dylib 0x38236d92 0x38234000 + 0x2d92 // _pthread_start + 0x72 10 libsystem_pthread.dylib 0x38234b1c 0x38234000 + 0xb1c // thread_start + 0x4
Thread 15: 0 libsystem_kernel.dylib 0x381a5474 0x381a4000 + 0x1474 // mach_msg_trap + 0x14 1 libsystem_kernel.dylib 0x381a5268 0x381a4000 + 0x1268 // mach_msg + 0x24 2 CoreFoundation 0x2944456e 0x29377000 + 0xcd56e // __CFRunLoopServiceMachPort + 0x8e 3 CoreFoundation 0x29442b14 0x29377000 + 0xcbb14 // __CFRunLoopRun + 0x3f4 4 CoreFoundation 0x2938f1fc 0x29377000 + 0x181fc // CFRunLoopRunSpecific + 0x1d8 5 CoreFoundation 0x293d7f1e 0x29377000 + 0x60f1e // CFRunLoopRun + 0x5e 6 CoreMotion 0x29ca384e 0x29c5e000 + 0x4584e // 0x00045584 + 0x2ca 7 libsystem_pthread.dylib 0x38236e20 0x38234000 + 0x2e20 // _pthread_body + 0x88 8 libsystem_pthread.dylib 0x38236d92 0x38234000 + 0x2d92 // _pthread_start + 0x72 9 libsystem_pthread.dylib 0x38234b1c 0x38234000 + 0xb1c // thread_start + 0x4
Thread 16 name: NetworkLoad Thread 16: 0 libsystem_kernel.dylib 0x381a5474 0x381a4000 + 0x1474 // mach_msg_trap + 0x14 1 libsystem_kernel.dylib 0x381a5268 0x381a4000 + 0x1268 // mach_msg + 0x24 2 CoreFoundation 0x2944456e 0x29377000 + 0xcd56e // __CFRunLoopServiceMachPort + 0x8e 3 CoreFoundation 0x29442b14 0x29377000 + 0xcbb14 // __CFRunLoopRun + 0x3f4 4 CoreFoundation 0x2938f1fc 0x29377000 + 0x181fc // CFRunLoopRunSpecific + 0x1d8 5 CoreFoundation 0x2938f00e 0x29377000 + 0x1800e // CFRunLoopRunInMode + 0x66 6 GeoServices 0x30c4dce0 0x30a82000 + 0x1cbce0 // _runNetworkThread + 0x1d0 7 libsystem_pthread.dylib 0x38236e20 0x38234000 + 0x2e20 // _pthread_body + 0x88 8 libsystem_pthread.dylib 0x38236d92 0x38234000 + 0x2d92 // _pthread_start + 0x72 9 libsystem_pthread.dylib 0x38234b1c 0x38234000 + 0xb1c // thread_start + 0x4
Thread 17: 0 libsystem_kernel.dylib 0x381a5474 0x381a4000 + 0x1474 // mach_msg_trap + 0x14 1 libsystem_kernel.dylib 0x381a5268 0x381a4000 + 0x1268 // mach_msg + 0x24 2 CoreFoundation 0x2944456e 0x29377000 + 0xcd56e // __CFRunLoopServiceMachPort + 0x8e 3 CoreFoundation 0x29442b14 0x29377000 + 0xcbb14 // __CFRunLoopRun + 0x3f4 4 CoreFoundation 0x2938f1fc 0x29377000 + 0x181fc // CFRunLoopRunSpecific + 0x1d8 5 CoreFoundation 0x2938f00e 0x29377000 + 0x1800e // CFRunLoopRunInMode + 0x66 6 SpringBoard (*) 0x00092e64 0x00023000 + 0x6fe64 // 0x0006fd78 + 0xec 7 libsystem_pthread.dylib 0x38236e20 0x38234000 + 0x2e20 // _pthread_body + 0x88 8 libsystem_pthread.dylib 0x38236d92 0x38234000 + 0x2d92 // _pthread_start + 0x72 9 libsystem_pthread.dylib 0x38234b1c 0x38234000 + 0xb1c // thread_start + 0x4
Thread 18 name: com.apple.springboard.icongeneration Thread 18: 0 libsystem_kernel.dylib 0x381a5474 0x381a4000 + 0x1474 // mach_msg_trap + 0x14 1 libsystem_kernel.dylib 0x381a5268 0x381a4000 + 0x1268 // mach_msg + 0x24 2 CoreFoundation 0x2944456e 0x29377000 + 0xcd56e // __CFRunLoopServiceMachPort + 0x8e 3 CoreFoundation 0x29442b14 0x29377000 + 0xcbb14 // __CFRunLoopRun + 0x3f4 4 CoreFoundation 0x2938f1fc 0x29377000 + 0x181fc // CFRunLoopRunSpecific + 0x1d8 5 CoreFoundation 0x2938f00e 0x29377000 + 0x1800e // CFRunLoopRunInMode + 0x66 6 SpringBoard (*) 0x00092f84 0x00023000 + 0x6ff84 // 0x0006fe90 + 0xf4 7 libsystem_pthread.dylib 0x38236e20 0x38234000 + 0x2e20 // _pthread_body + 0x88 8 libsystem_pthread.dylib 0x38236d92 0x38234000 + 0x2d92 // _pthread_start + 0x72 9 libsystem_pthread.dylib 0x38234b1c 0x38234000 + 0xb1c // thread_start + 0x4
Thread 19 name: Dispatch queue: BBDataProviderQueue:com.apple.reminders Thread 19: 0 libsystem_kernel.dylib 0x381a54c4 0x381a4000 + 0x14c4 // semaphore_wait_trap + 0x8 1 libsystem_platform.dylib 0x38231430 0x3822f000 + 0x2430 // _os_semaphore_wait + 0x8 2 libdispatch.dylib 0x380cdfce 0x380cc000 + 0x1fce // dispatch_once_f + 0xfa 3 EventKit 0x29ef682e 0x29e81000 + 0x7582e // +[_EKAlarmEngine sharedInstance] + 0x26 4 CalendarProvider 0x27bcdc50 0x27bbb000 + 0x12c50 // -[EKBBDataProvider dataProviderDidLoad] + 0x188 5 CalendarProvider 0x27bc7e5a 0x27bbb000 + 0xce5a // -[EKBBReminderProvider dataProviderDidLoad] + 0x2a 6 libdispatch.dylib 0x380cd2e0 0x380cc000 + 0x12e0 // _dispatch_call_block_and_release + 0x8 7 libdispatch.dylib 0x380d5724 0x380cc000 + 0x9724 // _dispatch_queue_drain + 0x5b8 8 libdispatch.dylib 0x380cfaa8 0x380cc000 + 0x3aa8 // _dispatch_queue_invoke + 0x50 9 libdispatch.dylib 0x380d6f9c 0x380cc000 + 0xaf9c // _dispatch_root_queue_drain + 0x188 10 libdispatch.dylib 0x380d83be 0x380cc000 + 0xc3be // _dispatch_worker_thread3 + 0x5a 11 libsystem_pthread.dylib 0x38234dbe 0x38234000 + 0xdbe // _pthread_wqthread + 0x29a 12 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 20 name: Dispatch queue: BBDataProviderQueue:com.apple.mobilecal Thread 20: 0 libsystem_kernel.dylib 0x381a54c4 0x381a4000 + 0x14c4 // semaphore_wait_trap + 0x8 1 libsystem_platform.dylib 0x38231430 0x3822f000 + 0x2430 // _os_semaphore_wait + 0x8 2 libdispatch.dylib 0x380d47fa 0x380cc000 + 0x87fa // _dispatch_barrier_sync_f_slow + 0x166 3 EventKit 0x29ef6bf4 0x29e81000 + 0x75bf4 // -[_EKAlarmEngine start] + 0x288 4 libdispatch.dylib 0x380cd2cc 0x380cc000 + 0x12cc // _dispatch_client_callout + 0x14 5 libdispatch.dylib 0x380cdf0e 0x380cc000 + 0x1f0e // dispatch_once_f + 0x3a 6 EventKit 0x29ef682e 0x29e81000 + 0x7582e // +[_EKAlarmEngine sharedInstance] + 0x26 7 CalendarProvider 0x27bcdc50 0x27bbb000 + 0x12c50 // -[EKBBDataProvider dataProviderDidLoad] + 0x188 8 CalendarProvider 0x27bc0c96 0x27bbb000 + 0x5c96 // -[EKBBEventProvider dataProviderDidLoad] + 0x2a 9 libdispatch.dylib 0x380cd2e0 0x380cc000 + 0x12e0 // _dispatch_call_block_and_release + 0x8 10 libdispatch.dylib 0x380d5724 0x380cc000 + 0x9724 // _dispatch_queue_drain + 0x5b8 11 libdispatch.dylib 0x380cfaa8 0x380cc000 + 0x3aa8 // _dispatch_queue_invoke + 0x50 12 libdispatch.dylib 0x380d6f9c 0x380cc000 + 0xaf9c // _dispatch_root_queue_drain + 0x188 13 libdispatch.dylib 0x380d83be 0x380cc000 + 0xc3be // _dispatch_worker_thread3 + 0x5a 14 libsystem_pthread.dylib 0x38234dbe 0x38234000 + 0xdbe // _pthread_wqthread + 0x29a 15 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 21: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 22: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 23: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 24: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 25: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 26: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 27: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 28: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 29: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 30: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 31: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 32: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 33: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 34: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 35: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 36: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 37: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 38: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 39: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 40: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 41: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 42: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 43: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 44: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 45: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 46: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 47: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 48: 0 libsystem_kernel.dylib 0x381b99c0 0x381a4000 + 0x159c0 // __workq_kernreturn + 0x8 1 libsystem_pthread.dylib 0x38234e38 0x38234000 + 0xe38 // _pthread_wqthread + 0x314 2 libsystem_pthread.dylib 0x38234b10 0x38234000 + 0xb10 // start_wqthread + 0x4
Thread 0 crashed with ARM Thread State (32-bit): r0: 0x00000000 r1: 0x00000000 r2: 0x00000000 r3: 0x00000003 r4: 0x00000006 r5: 0x3aad39dc r6: 0x3aabf840 r7: 0x00668418 r8: 0x15d776e0 r9: 0x00000000 r10: 0x3aabe074 r11: 0x15d77704 ip: 0x00000148 sp: 0x0066840c lr: 0x38237cc7 pc: 0x381b8df0 cpsr: 0x00000010
Binary Images (dpkg): 0x00669000 - 0x00669fff + MobileSubstrate.dylib armv6 /Library/MobileSubstrate/MobileSubstrate.dylib {"name":"Cydia Substrate","identifier":"mobilesubstrate","version":"0.9.5101","install_date":"2015-07-01 19:03:59 -0400"} 0x006ca000 - 0x006cbfff + SubstrateLoader.dylib armv6 /Library/Frameworks/CydiaSubstrate.framework/Libraries/SubstrateLoader.dylib {"name":"Cydia Substrate","identifier":"mobilesubstrate","version":"0.9.5101","install_date":"2015-07-01 19:03:59 -0400"} 0x006ee000 - 0x006fcfff + Activator.dylib armv7s /Library/MobileSubstrate/DynamicLibraries/Activator.dylib {"name":"Activator","identifier":"libactivator","version":"1.9.3","install_date":"2015-07-01 19:04:02 -0400"} 0x00744000 - 0x00788fff + ActivatorSpringBoard armv6 <7329909f787d3fe18c9a1c391a5ca073> /Library/ActivatoActivatorSpringBoard.bundle/ActivatorSpringBoard {"name":"Activator","identifier":"libactivator","version":"1.9.3","install_date":"2015-07-01 19:04:02 -0400"} 0x007a2000 - 0x007a4fff + librocketbootstrap.dylib armv7s /uslib/librocketbootstrap.dylib {"name":"RocketBootstrap","identifier":"com.rpetrich.rocketbootstrap","version":"1.0.2","install_date":"2015-07-01 19:04:01 -0400"} 0x007a8000 - 0x007abfff + libsubstrate.dylib armv7 <4ff1188b003a3544803dbbf25513e373> /uslib/libsubstrate.dylib {"name":"Cydia Substrate","identifier":"mobilesubstrate","version":"0.9.5101","install_date":"2015-07-01 19:03:59 -0400"} 0x007bc000 - 0x007c4fff + AppList.dylib armv7s <1bf41c4fd65938a39fe7c2f99caef05f> /Library/MobileSubstrate/DynamicLibraries/AppList.dylib {"name":"AppList","identifier":"applist","version":"1.5.9","install_date":"2015-07-01 19:04:03 -0400"} 0x007cb000 - 0x007ecfff + Cylinder.dylib armv7 <65513e33302f346cb29ea6466a625276> /Library/MobileSubstrate/DynamicLibraries/Cylinder.dylib {"name":"Cylinder","identifier":"com.r333d.cylinder","version":"1.0.3","install_date":"2015-07-01 19:04:36 -0400"} 0x007f9000 - 0x007f9fff + IneffectivePower.dylib armv7s <321ee129c6b83c379f7285ee689166a6> /Library/MobileSubstrate/DynamicLibraries/IneffectivePower.dylib {"name":"IneffectivePower","identifier":"net.angelxwind.ineffectivepower","version":"1.2.4-1","install_date":"2015-07-01 19:04:02 -0400"} 0x02320000 - 0x0232bfff + DisplayRecorder.dylib armv7 <3e19c97eed8236a99dc254402027164a> /Library/MobileSubstrate/DynamicLibraries/DisplayRecorder.dylib {"name":"Display Recorder","identifier":"com.booleanmagic.displayrecorder","version":"1.3.16","install_date":"2015-07-01 19:04:04 -0400"} 0x02330000 - 0x0236ffff + Flex.dylib armv7 /Library/MobileSubstrate/DynamicLibraries/Flex.dylib {"name":"Flex 2","identifier":"com.hackyouriphone.flex2","version":"1.970k","install_date":"2015-07-01 19:04:27 -0400"} 0x023a8000 - 0x023b0fff + Flipswitch.dylib armv7s <7d534661710e304a8f1a2d8cfa46a4f2> /Library/MobileSubstrate/DynamicLibraries/Flipswitch.dylib {"name":"Flipswitch","identifier":"com.a3tweaks.flipswitch","version":"1.0.6","install_date":"2015-07-01 19:04:01 -0400"} 0x023b6000 - 0x023bcfff + libFlipswitchSpringBoard.dylib armv6 /Library/Flipswitch/libFlipswitchSpringBoard.dylib {"name":"Flipswitch","identifier":"com.a3tweaks.flipswitch","version":"1.0.6","install_date":"2015-07-01 19:04:01 -0400"} 0x023c3000 - 0x023c8fff + LocalIAPStore.dylib armv7s /Library/MobileSubstrate/DynamicLibraries/LocalIAPStore.dylib {"name":"LocalIAPStore","identifier":"com.hackyouriphone.localiapstore","version":"1.4-1","install_date":"2015-07-01 19:04:32 -0400"} 0x023d2000 - 0x023ddfff + Slide2Kill8Pro.dylib armv7 /Library/MobileSubstrate/DynamicLibraries/Slide2Kill8Pro.dylib {"name":"Slide2Kill8 Pro","identifier":"com.hackyouriphone.slide2kill8pro","version":"1.1-8","install_date":"2015-07-01 19:04:32 -0400"} 0x023e3000 - 0x023ecfff + Springtomize3.dylib armv7s /Library/MobileSubstrate/DynamicLibraries/Springtomize3.dylib {"name":"Springtomize 3 (iOS 7 & 8)","identifier":"com.hackyouriphone.springtomize3","version":"1.3.0-6","install_date":"2015-07-01 19:04:33 -0400"} 0x023f2000 - 0x023fafff + libst3.dylib armv7s <97019929c33c33d0b6eb813c51432219> /uslib/libst3.dylib {"name":"Springtomize 3 (iOS 7 & 8)","identifier":"com.hackyouriphone.springtomize3","version":"1.3.0-6","install_date":"2015-07-01 19:04:33 -0400"} 0x02405000 - 0x02418fff + libst3UI.dylib armv7s /uslib/libst3UI.dylib {"name":"Springtomize 3 (iOS 7 & 8)","identifier":"com.hackyouriphone.springtomize3","version":"1.3.0-6","install_date":"2015-07-01 19:04:33 -0400"} 0x0242e000 - 0x0244bfff + VideoPane.dylib armv7 /Library/MobileSubstrate/DynamicLibraries/VideoPane.dylib {"name":"VideoPane","identifier":"com.rpetrich.videopane","version":"1.1.5","install_date":"2015-07-01 19:04:36 -0400"} 0x024d4000 - 0x024d5fff + Wave.dylib armv7 <2b1fb7d5ce2c3b898574888e80641849> /Library/MobileSubstrate/DynamicLibraries/Wave.dylib {"name":"Wave","identifier":"com.broganminer.wave","version":"1.0.1-1","install_date":"2015-07-01 19:04:01 -0400"}
submitted by MarLap2000 to jailbreak [link] [comments]

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